Server architecture
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== info == The server needs to be multithreaded to be capable of simulating catplosions and fluid dynamics. == some notes == === jobs and their data access patterns === * gravity, rw on complete map * fluid, rw on complete map * vegetation, rw on complete map, slowakei * monster, r on complete map, rw on monster mobiles * pathfinding, r on complete map * lighting, r on complete map, w on lighting infos * weather, r on complete map, w on weather infos * collision/movement, r on complete map, w on mobiles === questions === * is it necessary to keep consistens snapshots of the data over multiple steps? * backbuffer or copied border? * data partitioned threading? === other similar implementations === * minecraft server todo * dust paper todo
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