Server architecture
From MountainfortWiki
(Created page with "== info == The server needs to be multithreaded to be capable of simulating catplosions and fluid dynamics. == some notes == === jobs and their data access patterns === * gravi...") |
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* weather, r on complete map, w on weather infos | * weather, r on complete map, w on weather infos | ||
* collision/movement, r on complete map, w on mobiles | * collision/movement, r on complete map, w on mobiles | ||
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| + | === questions === | ||
| + | * is it necessary to keep consistens snapshots of the data over multiple steps? | ||
| + | * backbuffer or copied border? | ||
| + | * data partitioned threading? | ||