NetworkProtocolNotes
From MountainfortWiki
m (moved NetworkProtocol to NetworkProtocolNotes) |
Ghoulsblade (Talk | contribs) (→idea : generic gui system for serverside scripting with thin client) |
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== general == | == general == | ||
+ | |||
+ | * [[NetworkProtocolSpec|protocol specification]] | ||
* connecting webgl+javascript in browser via html5 websocket (tcp) to lua/c++ server | * connecting webgl+javascript in browser via html5 websocket (tcp) to lua/c++ server | ||
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* maybe for serverside options (sight range, map selection ...) | * maybe for serverside options (sight range, map selection ...) | ||
* server can send CloseDialog(id) and UpdateDialog(id,newdata) | * server can send CloseDialog(id) and UpdateDialog(id,newdata) | ||
- | + | <b>SCRAPPED</b>, problems : things like radar etc that should update every frame, too expensive via network | |
- | + | ||
== player actions == | == player actions == |