NetworkProtocolNotes
From MountainfortWiki
Ghoulsblade (Talk | contribs) (→idea : generic gui system for serverside scripting with thin client) |
|||
| Line 1: | Line 1: | ||
== general == | == general == | ||
| - | * [[ | + | * [[NetworkProtocolSpec|protocol specification]] |
* connecting webgl+javascript in browser via html5 websocket (tcp) to lua/c++ server | * connecting webgl+javascript in browser via html5 websocket (tcp) to lua/c++ server | ||
| Line 88: | Line 88: | ||
* maybe for serverside options (sight range, map selection ...) | * maybe for serverside options (sight range, map selection ...) | ||
* server can send CloseDialog(id) and UpdateDialog(id,newdata) | * server can send CloseDialog(id) and UpdateDialog(id,newdata) | ||
| - | + | <b>SCRAPPED</b>, problems : things like radar etc that should update every frame, too expensive via network | |
| - | + | ||
== player actions == | == player actions == | ||