Server architecture

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(Created page with "== info == The server needs to be multithreaded to be capable of simulating catplosions and fluid dynamics. == some notes == === jobs and their data access patterns === * gravi...")
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* weather, r on complete map, w on weather infos
* weather, r on complete map, w on weather infos
* collision/movement, r on complete map, w on mobiles
* collision/movement, r on complete map, w on mobiles
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=== questions ===
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* is it necessary to keep consistens snapshots of the data over multiple steps?
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* backbuffer or copied border?
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* data partitioned threading?

Revision as of 17:04, 25 October 2010

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