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(links)
(links)
 
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* a multiplayer sandbox building+defending game playable in the browser (still in early development and not really playable yet)
* a multiplayer sandbox building+defending game playable in the browser (still in early development and not really playable yet)
* tech : webgl + websocket as client, lua/c++ as server
* tech : webgl + websocket as client, lua/c++ as server
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* inspired by [http://www.bay12games.com/dwarves/ dwarffortress] ([http://df.magmawiki.com/index.php/Main_Page wiki]) and [http://www.minecraft.net minecraft]
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* inspired by [http://www.bay12games.com/dwarves/ dwarffortress] ([http://df.magmawiki.com/index.php/Main_Page wiki]) , [http://www.minecraft.net minecraft] and maybe [http://www.terraria.org/ Terraria]
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* web test 2012-08 : http://ghoulsblade.schattenkind.net/mountainfort/
== contact ==
== contact ==
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== notes ==
== notes ==
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* [[2013-01-12-chat]]
* maybe graphics from [http://code.google.com/p/stonesense/ stonesense] interesting
* maybe graphics from [http://code.google.com/p/stonesense/ stonesense] interesting
* [[NetworkProtocolNotes]]
* [[NetworkProtocolNotes]]
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* for planning/devchat : [http://gobby.0x539.de/trac/ gobby] (coop/multiplayer-texteditor)
* for planning/devchat : [http://gobby.0x539.de/trac/ gobby] (coop/multiplayer-texteditor)
* [http://ghoulsblade.schattenkind.net/webfort/ first webgl tech-test] (needs firefox4beta, chromium or latest opera, or see [http://ghoulsblade.schattenkind.net/webfort/screenshots/ screenshots])
* [http://ghoulsblade.schattenkind.net/webfort/ first webgl tech-test] (needs firefox4beta, chromium or latest opera, or see [http://ghoulsblade.schattenkind.net/webfort/screenshots/ screenshots])
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* blender:plaintext format export. http://en.wikipedia.org/wiki/Wavefront_.obj_file
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** collada = xml based format ?
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** collada blender import export http://colladablender.illusoft.com/
== how to get webgl browser ==
== how to get webgl browser ==
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* for setup see http://learningwebgl.com/blog/?p=11
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** for troubleshooting see http://learningwebgl.com/blog/?p=11#troubleshooting
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** windows vista and windows seven : you might have to install opengl drivers as they aren't shipped by default, see nvidia/ati page or troubleshooting guide above for intel.
* Firefox 4 Beta : http://www.mozilla.com/en-US/firefox/all-beta.html
* Firefox 4 Beta : http://www.mozilla.com/en-US/firefox/all-beta.html
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** if it doesn't work, oben about:config search for webgl.shader_validator and set it to false
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** if it doesn't work, enter about:config in the adressbar of your browser and search for "webgl"
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** todo : still problems under windows firefox beta 8,
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** set  webgl.enabled_for_all_sites  to  true
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*** webgl.enabled_for_all_sites = true (default)
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** set webgl.shader_validator  to false
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*** webgl.force_osmesa = false (default)
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** still problems under vista, firefox beta 8 ? install [http://www.microsoft.com/downloads/en/details.aspx?FamilyID=3b170b25-abab-4bc3-ae91-50ceb6d8fa8d DirectX End-User Runtimes] (used by [http://code.google.com/p/angleproject/ angle] in ff4beta8)
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*** webgl.mochitest_native_gl = false (default, tried both, didn't help)
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*** alternative : about:config : manually create "webgl.prefer_gl" (boolean) and set to true.
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*** webgl.shader_validator = false  (changed)
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*** problem : "Unable to initialize the shader program., so WebGL works, but something wrong with the shader ?
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** what am i missing ?
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*** Warnung: WebGL: UseProgram: program was not linked successfully Quelldatei: ...main.js Zeile: 123, Spalte: 0
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* chrome/safari/webkit/(opera?): see http://www.khronos.org/webgl/wiki/Getting_a_WebGL_Implementation
* chrome/safari/webkit/(opera?): see http://www.khronos.org/webgl/wiki/Getting_a_WebGL_Implementation
* linux chromium : chromium --enable-webgl
* linux chromium : chromium --enable-webgl
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* [[working browser versions]]
== links ==
== links ==
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* http://kag2d.com/ king arthur's gold, similar to terraria
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* https://github.com/bebraw/jswiki/wiki/ - JS Wiki
* http://www.opengl.org/registry/ opengl extensions registry (does webgl support extensions? instancing and geometry shaders?)
* http://www.opengl.org/registry/ opengl extensions registry (does webgl support extensions? instancing and geometry shaders?)
* http://www.sencha.com/products/core/docs/
* http://www.sencha.com/products/core/docs/
* https://developer.mozilla.org/en/WebGL
* https://developer.mozilla.org/en/WebGL
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* http://learningwebgl.com/lessons/
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* google webgl demos1 : http://www.chromeexperiments.com/webgl
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* google webgl demos2 : http://www.chromium.org/developers/demos-gpu-acceleration-and-webgl
* http://www.glge.org/category/demos/
* http://www.glge.org/category/demos/
* http://learningwebgl.com/cookbook/index.php/Main_Page
* http://learningwebgl.com/cookbook/index.php/Main_Page
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* opensource dwarffortress clone : http://www.goblincamp.com/
* opensource dwarffortress clone : http://www.goblincamp.com/
* stonesense screenshots : http://www.bay12forums.com/smf/index.php?topic=43260.0
* stonesense screenshots : http://www.bay12forums.com/smf/index.php?topic=43260.0
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** see also http://dwarffortresswiki.org/index.php/Utility:Stonesense/Content_repository
* minecraft-like-rendering in opengl4 http://codeflow.org/entries/2010/dec/09/minecraft-like-rendering-experiments-in-opengl-4/
* minecraft-like-rendering in opengl4 http://codeflow.org/entries/2010/dec/09/minecraft-like-rendering-experiments-in-opengl-4/
** http://www.sea-of-memes.com/
** http://www.sea-of-memes.com/
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* http://forums.tigsource.com/index.php?topic=16054.0 Survivors of Ragnarok
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* http://benvanik.github.com/WebGL-Inspector/
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* http://codeflow.org/entries/2010/dec/09/minecraft-like-rendering-experiments-in-opengl-4/ Minecraft Like Rendering Experiments in OpenGL 4
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* minecraft clone, opensource : minetest http://celeron.55.lt/~celeron55/minetest/index
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* minecraft clone, opensource : manicdigger http://manicdigger.sourceforge.net/news/
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* minecraft clone, opensource : LucesErrantes http://www.reddit.com/r/gaming/comments/e9ril/i_made_a_minecraftian_game_and_id_like_to_know/?sort=new  (haskell)
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* minecraft clone, java, dead project. http://ardorlabs.se/ArdorCraft/
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* minecraft clone, c++ irrlicht GPL, http://freegamer.blogspot.com/2011/06/minetest-c55.html http://celeron.55.lt/~celeron55/minetest/index.php
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* minecraft clone, lamecraft, http://drakon.com.pl/
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* minecraft clone, webgl, http://metaphysicaldeveloper.wordpress.com/2011/12/20/implementing-minecraft-in-webgl/
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* minecraft clone w dwarf-fortress gameplay?, java in browser, http://freegamer.blogspot.de/2012/05/terasology-yamc-or-not.html http://blog.movingblocks.net/
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* minecraft clone, opensource block engine, terasology : http://blog.movingblocks.net/blockmania/
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* minecraft like gfx in webgl http://voxeljs.com/
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* minecraft clone, 2010, http://minetest.net/
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** mouse capture in firefox and chrome : http://maxogden.github.com/voxel-perlin-terrain/
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* vehicle+building, generated plants+monsters, http://planetexplorers.pathea.net/video/
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* opendungeons, dungeon keeper clones, ogre, possibly useful textures/icons : http://opendungeons.sourceforge.net/index.php/Main_Page
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* survive-in-wilderness & hunting+trapping game with interesting healing-herbs + wood&meat processing : http://unrealworld.wikia.com/wiki/Unreal_World_Wiki
== Getting started ==
== Getting started ==

Latest revision as of 18:09, 8 August 2015

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