NetworkProtocolNotes

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(idea : generic gui system for serverside scripting with thin client)
 
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== general ==  
== general ==  
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* [NetworkProtocol|protocol specification]
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* [[NetworkProtocolSpec|protocol specification]]
* connecting webgl+javascript in browser via html5 websocket (tcp) to lua/c++ server
* connecting webgl+javascript in browser via html5 websocket (tcp) to lua/c++ server
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* maybe for serverside options (sight range, map selection ...)
* maybe for serverside options (sight range, map selection ...)
* server can send CloseDialog(id) and UpdateDialog(id,newdata)
* server can send CloseDialog(id) and UpdateDialog(id,newdata)
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<b>SCRAPPED</b>, problems : things like radar etc that should update every frame, too expensive via network
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== player actions ==
== player actions ==

Latest revision as of 19:22, 30 April 2011

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