Server architecture
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Ghoulsblade (Talk | contribs) |
Ghoulsblade (Talk | contribs) |
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* priority (starttime) queue of messages | * priority (starttime) queue of messages | ||
* key-value lists for object properties, backbuffered, objects write themselves using message-buffer (update aka value-change) | * key-value lists for object properties, backbuffered, objects write themselves using message-buffer (update aka value-change) | ||
- | * fight/wound etc : send message to object (allows e.g | + | * fight/wound etc : send message to object (allows e.g. big blob spawns small blob) |
* inter object communication via message system | * inter object communication via message system | ||
* read only access to properties of every object | * read only access to properties of every object |